However, as the game progresses, their population benefits become massive. They have probably the weakest start since their whole mechanic requires a sacrifice of population and, otherwise, have no real benefit early on. Only played one game with them but I gotta disagree. No go forth my fellow horatio, and show the universe why we are really just super sayains in disguise!įINAL final note! yes good science civs can win by turn 70, this is why you start murdering them by turn 50 and laugh as their hopes and dreams of a sciency future become more fuel for the greatness that is Horatio! (50-100 junk fleets is overexaguration, but not by much! by junk fleets i mean dont spend any strategic resorces on your combat ships - it is acceptable to make 2-3 good super teched up super kitted up fleets for punching through enemy defensive lines, but this should not be main goal, you are better off with 20 crap fleets than with 1-2 really good fleets.) if enemy resists just keep throwing numbers at them, you will beat them down eventually. yes their ships are junk, but its better to go for massive numbers of spamable junk anyway DEATH BY 1000 CUTS! drop 4-5 fleets of junk ontop of enemies pristine fleet of kickassery amd dont let him leave system! if he does after the time limit for blockade is up, follow him! make sure to put extra engines on all your combat ships cuz the name of the game isnt win every battle, its ♥♥♥♥ with their minds while your other 50-100+ junk fleets swarm enemy planets and invade the ♥♥♥♥ out of everything. also if you assymilate tikan your set for manpower for life, also theres a few civs with happyness boosts wich makes overexpansionism a non factor so grow forever my horatio friends!ģrd now that you have your supreme being horatios that its turn 40-50 thx to being a good conquering badass you should be getting irritated at all the non horatios in your empire, but fear not! you can convert all the non horatios into horatios! once you do this you have more science than sophons, more production than vod and riftborn combined and you never have to worry about food or dust or influence again - even if your running 2-3 +3 influence per pop laws.įinal note. I love their theme and want their unique ability to be good, but even assuming you double your fids output(a rare occurance) any other civ simply building infrastructure outpaces you.ģ things, 1st no, you dont wait for influence to buy your way into minor civs good graces, every minor civ you meet, 1st to last, you conquer asap, quick and easy, then you buyout all food buildings there so the pop grows to splice lvl asap.Ģnd mid game your also splicing in main civ pop bonuses, and yes this works with unfallen, riftborn and vodyani pops to make your horatios into Super Sayains. Their whole mechanic is a joke in comparison to any other civ's straightforward strength, and even in a perfect scenario is outpaced by literally anything else. And their lategame might as well not exist as any other actual civ can swipe a science victory around turn 70.
They need to wait aeons to acquire and grow minor civs before they can combo purge them into their genome. They need influence desperately to snag minor civs, but have no consistent way of acquiring it. Their early game is the worst possible, as they are left naked waiting for their ability to be useful. Their ships have less slots than any other, and the "flexibility" is wasted when any war ship simply wants raw numbers. Now having removed that and replaced it with nothing, the horatio sit in the trash bin as the absolute worst civ in the game bar none. Back when Horatio had the food to industry buff when hitting the population cap, it gave them a much needed midgame lift that capitalized on their food heavy playstyle and made for some interesting decisions regarding splicing.